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Tom Clancy's Splinter Cell: Double Agent

Tom Clancy's Splinter Cell: Double Agent
Platform: Nintendo GameCube

Category: Shooter



Discontinued: Unfortunately this product is no longer available and has been discontinued.

Splinter Cell: Double Agent takes the stealth-based series in a new direction after three successful covert operations on multiple platforms. After learning his teenage daughter was killed in a car crash, a despondent Sam Fisher is unable to complete his duties for the NSA’s splinter cell, Third Echelon, and is reassigned as a NOC, a non-official cover agent who operates from within dangerous organizations. His mission is to infiltrate a domestic terrorist group called John Brown’s Army. For the first time in the series, Fisher cannot solely rely on his gadgets or the direct support of the NSA. He must instead fall back on his keen instincts to survive while working deep undercover. Fisher’s mission will eventually take him from the U.S. to Asia, Africa, and other destinations. Instead of advancing through linear missions, players will experience a branching story line with multiple endings, where decisions made at one juncture will influence subsequent events as the game progresses. Fisher must initially earn the trust of John Brown’s Army to become a card-carrying member, so he must engage in carefully orchestrated heists and even an elaborate prison break to get in the good graces of key contact Jamie Washington. If Fisher is successful in befriending Washington, he will be invited to the terrorist group’s headquarters, a multi-floor structure that serves as a jumping point for future missions. From that point on, Fisher will be faced with multiple moral decisions as he walks a fine line between working with the JBA and on behalf of his NSA mentor, Irving Lambert. ~ Scott Alan Marriott, All Game Guide
L Button = non-lethal attack, secondary fire or OCP
L Button (hold) = hold breath
R Button = lethal attack, primary fire single shot
R Button (hold) = primary fire full-auto
Control Stick = move
Control Pad Left = night vision
Control Pad Right = thermal vision
Control Pad Up = EMF vision
Control Pad Down = sticky camera vision
C Stick = camera
Control Pad Down = zoom in or out
B Button = draw or holster weapon
A Button = interact, reload
X Button = crouch
Y Button = jump
Start/Pause Button = pause menu
Z Button + A Button = back to wall
Z Button (hold) + Control Pad Left = whistle, co-op move
Z Button (hold) + Control Pad Up = quick inventory
Z Button + C Stick Left or Right = switch shoulder left or right
Z Button + C Stick Down = enter or exit zoom mode
Z Button + Start/Pause Button = OPSAT/PDA menu ~ Keith Adams, All Game Guide





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Copyright 1996-2008, ULN Corp. Content by Registered Trademark All Media Guide LLC 2008. All rights reserved.